There are also a couple of episodes of a “vintage” radio program available for downloading or online listening. They have extended the concept with a downloadable “pulp” magazine, Spicy Air Tales, and a half-dozen online novellas Action Air Weekly, with news about aircraft and aviators in the “Crimson Skies” world since 1928 Atlas World News, with details from politics to entertainment and Warriors of the Skies, with profiles of characters from the game. The creators of “Crimson Skies” haven’t stopped with just a game. The pulps obviously should have been included in Howard’s list of influences. More than anything else ‘Crimson Skies’ is a personification of the ideal of what it was like to be cool back then.” The 1930s in America was the last truly romantic period in modern history. John Howard, the lead designer for the game, told IGN Insider the inspirations for “Crimson Skies”: “Real-life pirates of the 16th century. And, like Bill Barnes, Air Adventurer, it’s packed with gasbags and wild aircraft. It’s set in the 1930s of an alternate timeline, where aviation routes replaced highways, where the United States and much of the world has been fractured into new nation states, and where militias and pirates rule the skies. For pulp fans, this game is right up your alley.
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